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Found: 51  Titles

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3-D computer animation / John Vince.
Author
Vince, John.
Published
Wokingham : Addison-Wesley, 1993.
Call Number
T385 V55t
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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3D graphics & animation / Mark Giambruno.
Author
Giambruno, Mark.
Published
Indianapolis, IN : New Riders, c2002.
Call Number
T385 G5t 2002
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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3D studio MAX in motion : basics using release 3.1 / Stephen J. Ethier, Christine A. Ethier.
Author
Ethier, Stephen J.
Published
Upper Saddle River, NJ : Prentice Hall, c2001.
Call Number
TR897.7 E87t
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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3D studio VIZ fundamentals using release 3 / Stephen J. Ethier, Christine A. Ethier.
Author
Ethier, Stephen J.
Published
Upper Saddle River, NJ : Prentice Hall, c2001.
Call Number
TR897.7 E87t
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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3ds Max 6 animation : CG filmmaking from concept to completion / Barrett Fox.
Author
Fox, Barrett.
Published
New York : McGraw-Hill/Osborne, c2004.
Call Number
TR897.7 F67t
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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3ds max design : architectural visualization : for intermediate users / Brian L. Smith
Author
Smith, Brian L.
Published
Waltham : Focal Press, c2012
Call Number
TR897.7 S6t
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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3ds max modeling for games : insider's guide to game character, vehicle, and environment modeling / Andrew Gahan
Author
Gahan, Andrew
Published
Amsterdam : Elsevier, c2009.
Call Number
TR897.7 G263t
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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3ds Max modeling for games : insider's guide to stylized modeling / Andrew Gahan
Author
Gahan, Andrew
Published
Amsterdam : Elsevier, c2012.
Call Number
TR897.7 G263t
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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3DS MAX4 media animation / by John P. Chismar.
Author
Chismar, John P.
Published
Indianapolis, IN : New Riders, c2001.
Call Number
TR897.7 C45t
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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An introduction to 3D studio / A. Yarwood.
Author
Yarwood, A.
Published
Essex : Addison Wesley Longman Limited, c1995.
Call Number
TR987.5 Y324i
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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Animation techniques in Win 32 : a C++ programmer's guide to DIBs, palettes, and sprites / Nigel Thompson ; with a foreword by Charles Petzold.
Author
Thompson, Nigel.
Published
Redmond, WA : Microsoft Press, c1995.
Call Number
TR897.7 T45a
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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Autodesk VIZ 2008 fundamentals / Stephen J. Ethier, Christine A. Ethier
Author
Ethier, Stephen J
Published
Upper Saddle River, NJ : Pearson/Prentice Hall, c2007.
Call Number
TR897.7 E87a
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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Becoming a computer animator / Mike Morrison.
Author
Morrison, Mike.
Published
Indianapolis, IN : Sams, c1994.
Call Number
TR897.7 M654b
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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Blender 3D : architecture, buildings, and scenery : create photorealistics 3D architectural visualizations of buildings, interiors, and environmental scenery / Allan Brito
Author
Brito, Allan
Published
Birmingham : Packt, c2008.
Call Number
T385 B71b
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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Blender foundations : the essential guide to learning Blender 2.6 / Roland Hess.
Author
Hess, Roland.
Published
Amsterdam : Elsevier, c2010.
Call Number
T385 H44b
Location
āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļŠāļģāļ™āļąāļāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āļŊ

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